Past Projects 2014-2015

1A House in Your Head
Amyotrophic lateral sclerosis (ALS) (also called "Lou Gehrig's Disease") is a neurodegenerative disease aecting the brain and spinal cord. The motor neurons progressively degenerate and die off, leading to the loss of muscle control and death. Aected indivuals suer a spectrum of symptoms culminating in total lock-in. In this state, the patient is aware but cannot move their body in any way. They cannot breathe on their own or even blink their eyes. Because of this, late-stage ALS patients are unable to interface with conventional assistive technologies.[1] The goal of the project is to build a system which people afflicted with ALS can use to interact with their houses through Home Automation Systems (HAS). This includes controlling the thermostat, lights, stereo, and television as well as interfacing with social media. By having a Brain Computer Interface (BCI) to their automated house, individuals with ALS can still interact with their environment despite full paralysis. This builds off of a previous senior design project. The interface will be improved, methods of input training and processing will be experimented with, and a more robust array of input options will be used.

Supervising Faculty:
Chris Yang

Stakeholder:
Sara Feldman, PT, DPT, ATP
MDA/ALS Center of Hope

Drexel University College of Medicine

Students:
Sam Bever
Mike Conway
Joe Muoio
Kyle Patron
Kevin Zakszewski

Meeting Room:
Yang Mondays (6:00-9:00)

2A EVENTually This project is an event organization and hosting web solution. Currently, event hosting can be very difficult, and many events opt to simply use Facebook to do so. There are similar systems on the market, such as the Facebook event system. This system is meant to be dedicated strictly to event hosting, and will contain many more tools than just setting a calendar date and tracking invites. Many events have different smaller events within them such as speeches, tournaments, signings, etc. Our system is meant to be applicable to all different types of event, so that you could use it to plan a medical conference or a video game tournament. Our main test case is that of a Drexel organization called DragonLAN. This organization hosts many LAN parties, which have restrictions on attendees and certain types equipment that people may bring. During the LAN parties, they host several different tournaments and give away prizes, all of which would be built in to one system rather than using many different products at the same time.

Supervising Faculty:
Chris Yang

Students:
Anthony Broomes-Barbee
Andrew Hagner
Charles Heckroth
Alyxis Johnson
Kyle Schumacher
Jonathan Thompson

Meeting Room:
Yang Mondays (6:00-9:00)

3A Encounter and Evaluation Tracking System, S.E.E.T.S

A significant portion of the healthcare industry still utilizes paper reporting. This presents the issues of lost reports, overdue reports, among other issues. In cases where digital reporting is being used, outdated systems and/or systems that do not fit the needs of users are being used. Regardless of which method is being used at a particular facility, the management and tracking of clinical records is a tedious and inefficient task. Drexel University’s Nurse Anesthesia program is looking for a product that helps students track their cases electronically and aids in the evaluation of students by administrators. In addition, this product will also generate reports that will be used by the administrators in determining graduation eligibility. This request by the Drexel Anesthesia group seemed interesting as it suggested a product that many on the team seemed interested in: data storage/manipulation and a web interface.

The Anesthesia group currently uses three different programs in order to effectively track, evaluate, and generate reports, each of which have their own advantages and disadvantages: Medatrax, Typhon, and eValue. The stakeholders interviewed named numerous faults in each system ranging from interfaces that were not user friendly to reports not showing the correct information. They desired a program that could be customized to their needs, which would allow them to only use one program in order to successfully track and evaluate their students. The product would combine a user friendly interface with a strong back-end in order to solve this problem. Furthermore, a mobile website component was also desired that allows each student to access and submit information from their phone. The potential users of this program will vary. First, there will be the nursing students that will be able to submit cases and run reports on themselves. They will then need to send evaluation requests to clinical faculty, who will then submit evaluations about the student. Administrators will use the program to track students and run reports to ensure that all graduation and certification requirements are being met. Finally, it was requested that a warning system be implemented to alert administrators of poor scores received by the students as soon as it is reported.

Developing such a tool would make the processes much more efficient and user friendly. The goal is to create a system that will accurately and securely capture each encounter case & student evaluation, while providing a simple user interface. There are other tracking systems currently in the market; however, not one that is customized to our stakeholders needs. In comparison to the Anesthesia Program’s current system, the proposed new system will increase efficiency, accuracy, and user satisfaction.

Supervising Faculty:
Chris Yang

Students:
Stephen Braccia
Edward Budihardjo
Persis Finny
Juan Munoz
Stephen Weber

Meeting Room:
Yang Mondays (6:00-9:00)

4A Clinical Daily Assessments (SCDA) SCDA is a web application that is designed to help students and faculty transition from paper-based assessments to electronic assessments. This application is being developed in response to the clumsiness and slowness of paper-based assessments and the focus of this application is to speed up that process and make it easier for staff and faculty to access student information. SCDA will also be able to contact the appropriate people in response to poor student performance as reported in the daily assessments. The application will mainly be used by students and faculty for grading purposes while staff will be granted access to review generated student grade reports (exceptions may apply).

Supervising Faculty:
Chris Yang

Students:
Nitish Anand
Bohdan Hutkovskyy
Cory Rosenwald
Ray Yang

Meeting Room:
Yang Mondays (6:00-9:00)

5A heArt

Whether you’re a creative artist, non-profit organization, or an average individual you can give a little to change a lot. heArt is an application where you can raise awareness for a cause through art, or to simply plan and let people know about your project to get donors’ attention in a cool and creative way.

heArt is a web/mobile application that creates awareness for causes and events for individuals in the arts, non-profit organisations, and anyone who wants to help make the world a better place, by allowing them to interact with and inform donors, while also managing their campaigns.

Dragons for Good is interested in developing this solution because the members have a passion for charity work, and they recognise that there is a gap in the market for applications that combine fundraising, drawing attention to causes, and event-planning. Thus, heArt encompasses the three aforementioned sectors.

Currently, in the fundraising market, there are apps like Instead and JustGive. Instead allows users to make micro-donations by foregoing a luxury like a Starbucks coffee and donating that $3 or $5 to a charity listed in the application. JustGive lets users search for charities they care about, enabling them to make a $10 minimum donation online. Additionally, there are crowdfunding sites like KickStarter.com, Indiegogo.com, GoFundMe.com which allow people to fund various creative projects and receive something in return for their donations: e.g ‘Thank You’ cards, stickers, or even a completed product. In the event planning market, there are sites such as such as Planning Pod or BookingLive which provide powerful features such as contract creation, invoice preparation and financial report generation.

Like the applications and websites mentioned above, heArt allows donors to discover causes of their choice and make micro-donations online. Campaigners can put up content such as art and videos thus making the donation process more interactive. Donors can bid on artwork and share application content on social media sites such as Facebook and Twitter. Additionally, since it is a mobile application, it ensures campaigners a direct link to donors. People always have their phones on them so it is easier to send notifications to donors phones rather than wait for them to visit their sites or profile pages on crowdfunding sites. heArt will offer simple fundraising feature set for event-planning suitable for a mobile environment whilst the web application will allow campaigners to plan events on a more involved scale. The application will allow campaigners to: create guest lists; handle booking and budgeting; and to facilitate communication between planning teams as well as vendors.

Supervising Faculty:
Chris Yang

Students:
Tyrone Freeman
Earleigha Guinn
Samantha Ruffin
Maria Yala

Meeting Room:
Yang Mondays (6:00-9:00)

6B

StuClinic

The second area that we are looking to create is an electronic evaluation system. Students need to be evaluated each day they are in the clinical area and the current paper-based evaluation is cumbersome and it is difficult  to get timely information back from the preceptor.  We are requesting a web-based application that allows the clinical preceptor to logon securely, complete the daily electronic evaluation and submit it.  Students would be able logon and view the preceptor evaluation and be able to complete a self-evaluation but not have the ability to change or edit what was completed by the preceptor. Administrators from the nurse anesthesia program would be able to log and view any students evaluation and add comments if needed. The system would also have a built in alert function so that if a student received either a needs improvement or unsatisfactory score the clinical coordinator at the site and university administrators would receive an email notification.  System should also have the capability to track student performance over time, generate individual and aggregate reports.

Supervising Faculty:
Chris Yang

Stakeholder:
Lew Bennett
CNHP, Drexel

Students:
Christina Bethencourt
Jon Linton
Cory Rosenwald
Nitish Anand
Bohdan Hutkovskyy
Ray Yang

Meeting Room:
Yang Mondays (6:00-9:00)

       
1B

ProNewtrition

Newtrition is a cloud-based nutrition inventory management system. It helps users track the foods that they purchase, consume, and dispose of. Users can add items by searching for existing foods in the USDA’s database or defining their own custom meals (such as a cake or scrambled eggs). Items can also be added by scanning their UPC barcode (if applicable).
When a user adds a food to their inventory, they provide its expiration date, the quantity added, and cost. Using this information, as well as its nutritional information from a third-party API, Newtrition provides users with useful reports. These include how many calories or grams of fat they consumed in a certain time period and how much money they lost by throwing out items.
Users will be able to access Newtrition from their web browser or in a mobile app using a Newtrition or Facebook account for authentication.

Supervising Faculty:
Greg Hislop

Students:

Max Hale, Darren McCleary, Dan Sullivan, Ryan Umstead

Also Interested:
Joe Kavanagh (Section 2)

Project Leader: Ethan Sena

Meeting Room:
Hislop Mondays (3:00-6:00)

2B TrendaBeer

With a constantly increasing number of craft beer companies and varieties, knowing what to order when getting to the bar can seem like a highly complex task.  Yelp and other review sites can give you an idea of what reviewers are thinking, but it takes time and initiative to read up on your choices before arriving at a bar.  TrendaBeer is an application that retrieves purchase data from the bar’s computer system and reports back the number of customers that have purchased each variety of beer, organizable by bar, city, or region.  This will provide users with the ability to see what the most popular beers are, and allow them to hop on the bandwagon and follow the trend.  With the rise in technology, and the focus on craft beers in the industry, those without TrendaBeer could miss out on the latest local favorite. 

Supervising Faculty:
Greg Hislop

Students:

Andrew Bezden
Alexander Clark
Brandon Nguyen
Darpan Patel

Also Interested:
Joe Kavanagh (Section 2)

Project Leader: Ethan Sena

Meeting Room:
Hislop Mondays (3:00-6:00)

3B 10o’clock

10o’clock will be a social utility where potential customers can research various restaurants and bars in their area. It will enable customers to search for venues based on different characteristics that include: location, atmosphere, menu items, capacity, location of friends, events, etc.
The application eliminates the tedious process of researching restaurants and bars to find the right choice for the night. With 10o’clock, customers can browse a list of restaurants and bars according to their own search parameters.
Additionally, 10o’clock will enable customers to provide feedback about a restaurant or bar digitally. Statistics or suggestions gathered via this feature will be made available to restaurants. This will allow the business to become more customer centric, since customer participation can help to determine many things that include: a new menu item, nightly specials, activities, etc. Overall, we envision 10o’clock becoming an integral part of a party’s preparation for any social events.


Supervising Faculty:
Greg Hislop

Students:
Thomas Bertolino
Stephen DiPietro
Christopher Seidl
Christian Ziemba

Meeting Room:
Hislop Mondays (3:00-6:00)

4B NeuroLink

ALS (Amyotrophic lateral sclerosis), also known as Lou Gehrig’s Disease, is a sickness that progressively renders a person incapable of movement. NeuroLink aims to give an ALS patient a vector for interacting with the world around them, without the need for physical movement. We will leverage existing technologies to turn the patient’s thoughts into actions that influence their environment.

Supervising Faculty:
Greg Hislop

Students:
Andrew Black
Matthew Bodofsky
Kenneth Fox
Eric Loi

Meeting Room:
Hislop Mondays (3:00-6:00)

5B M Inc.

The project that Team Sweet Roll will complete is a competitive, multiplayer, platforming video game called Malevolence Inc. (working title). This product will be deployed on both major mobile application marketplaces (Google Play and Apple’s App Store) as well as PC. In MInc., players will compete against each other to complete character navigation through levels of platforms, while also placing traps within the levels to sabotage the competitors. Users of this game can be described as competitive mobile or PC game players who are keen to fast paced matches. This game is needed in the mobile and PC game marketplace because it offers a unique multiplayer platforming experience and is not a parody of an existing product.

Supervising Faculty:
Greg Hislop

Students:
Travis Chandler
Timothy Day
Brandon Harrison
Matt Silverman
Rachael Stine
Natasha Warshawsky
Don Xu

Meeting Room:
Hislop Mondays (3:00-6:00)

6B StudySpace

How many times have you and your classmates looked for a quiet space to study together, wandering from building to building, climbing floor to floor only to find spaces are full? StudySpace aims to solve this need.
StudySpace will be a mobile app that will show students all the available study spaces around campus and their attributes to better direct each student to the space they need. For example, if you have a study group of 8 people willing to study together, obviously they will need room for 8 people and maybe even a place which can be a bit noisy without disturbing others. Other attributes will include AC outlets, whiteboards, Wi-Fi, space, noise level, and other necessities.
This app will be driven by the students themselves, by supplying pictures, availability information, location, attributes and comments about study spaces around campus. It will also be moderated by the library staff. This way the app will use the "power of crowdsourcing" to keep the app up to date and ever-developing.

Supervising Faculty:
Greg Hislop

Stakeholder:
Danuta Nitecki

Students:
Chris Callans
Eric Goldner
Nish Shah
Benny Sitbon

Meeting Room:
Hislop Mondays (3:00-6:00)

7B Guerrilla Marketing

We are planning to create a web-based application that takes known sales processes and information, and converts that information into an editable, electronic format accessible on the web. This information will include door-to-door routes, interaction reports, and information about the specified households. This will allow for a more efficient process for the salesman to log the information that they acquire through their interactions with the customers. This application will make documentation not only easier to access through the use of modern day Information Systems, but it will also make the sales data much more organized, and the daily job more streamlined and stress free. Furthermore, to ensure that only the sales people within the organization will have the ability to make any changes that are needed, we will add a gateway for authentication that will act as a gatekeeper for any changes applied to the system.

Supervising Faculty:
Greg Hislop

Stakeholder:
Raymond Mijumbi

Students:
Richard Campbell
Max Larson
Victor Mastandrea
Konstantin Nomerov
Jae Park
Arjun Bajpai ??
Thomas Cuevas

Meeting Room:
Hislop Mondays (3:00-6:00)

       
1C

Wearable RFID Interaction Tracking

This project involves having coworkers wear RFID devices so that we can track how often, where, and with whom they interact face-to-face. This will involve working with the hardware, transmitting and cleaning data, and analyzing the data so that we can draw conclusions about how the coworkers collaborate. For more information about what is involved, see http://www.openbeacon.org/. Considerations will include the feasibility and comfort of wearing the hardware on a daily basis while doing work, privacy implications of tracking people's movements, and what the data reveals about the people we are studying. Data collected will be used for social network analysis and evaluating the level of face-to-face collaboration within an organization.

Supervising Faculty:
Filoppos Vokolos

Stakeholder:
Gabriela Marcu

Students:
Myles Adams
Mit Dalsania
Kenneth Hodel
Anthony Popolo

Meeting Room:
Vokolos Mondays (6:00-9:00)

2C

TicketLeap

The goal of this project is to design and implement a ticket & event listing aggregator. This product will be a replacement for Zvents (http://www.zvents.com/) which is a popular product already in this space but will be shutting down on October 31st, 2014.  Our product will aggregate event listings from various websites with public APIs including but not limited to: Ticketleap, Eventbrite, LiveNation, StubHub, and TicketFly.  It will also allow event organizers to log in and list or manage their events manually.  In addition, our product will allow end users the ability to search for events by location, venue, genre, type, or name, etc. with the potential to add other searchable categories.

Supervising Faculty:
Filoppos Vokolos

Stakeholder: 
Ticketleap (http://ticketleap.com)

Students:
Dan Girgenti
Matt Pons
Kyle Weisel
Kyle Soski
Victor Khou

Meeting Room:
Hislop Mondays (3:00-6:00)

3C Showcased.ink

The current state of the tattoo industry has artists and tattoo shops struggling to create easily accessible means for potential customers to discover them. Currently, people invest anywhere from several hours to several years’ worth of time and effort to find the right person for their tattoo and the industry has largely relied on social media sites to advertise their work. The stakeholder seeks to create a solution by focusing on three key players within the industry: tattoos customers (those who receive tattoos), tattoo artists (those who do the work), and tattoo shops (where multiple artists work).

For this application, customers can post pictures of their tattoos, link the artist who did the work, link the shop where it was done, and rate their tattoo/experience. Tattoo artists can create individual pages to display their portfolio, link to what shop(s) they work for, contact information, and their hours at the aforementioned shop(s). Finally, tattoo shops will be able to create a page for their business where they can list the artists that work there, announce any guest artists that are schedule to be at their shop, display various tattoos done by their artists, and list their location/contact information.  The finished project would severely cut down the amount of effort required for anyone to find local artists to do their tattoos while giving artists and shops a way to gain more exposure within their community at the same time.


Supervising Faculty:
Filoppos Vokolos

Students:
Damien Benkert
Joseph A. Kluchinski
Jonathan A. Levine
Sarah L. Haley

Meeting Room:
Filoppos Mondays (6:00-9:00)

4C ALS Project ALS’ cause has been in the news lately with the ice bucket challenge. However, there is a serious side to individuals inflicted with ALS. In the latter stages of progression individuals lose the ability to talk or move. Last year HUGE ALS worked with off the shelf brain computer interfaces (BCI) to create a home automation system as well as an interface to social media.   This includes building a back end to control lights, thermostat, stereo and a TV. The work was basically a prototype and can be greatly improved. Both the interface can be refined and New BCI devices can be explored.

Supervising Faculty:
Filoppos Vokolos

Students:
Benjamin S. Greenfield,
Bruce Johnson
Joseph A. Kavanagh
Denisa Qori
Enis Banaj  

Meeting Room:
Filoppos Mondays (6:00-9:00)

5C Sing with Greatness

To create the ultimate concert experience, members of the audience would like a personalized souvenir. Sing With Greatness will allow users to record themselves singing along with the band and make a unique mix that they can keep to remember the concert by.

Sing With Greatness will be a combination of a mobile application and a web application. Users will access the mobile application during the concert to record themselves singing along with the live music. After the concert, the band will upload a copy of the live recording to the web application, where users can mix their singing with the band’s recording. Users can also mix their recordings with their friends’ recordings from the same concert. Users will be able to download a copy of their mix or post it to social media to share with peers.

Supervising Faculty:
Filoppos Vokolos

Students:
Toni Ruffo
Brian Tighe
Gavin Rapp
Henry Kuns

Meeting Room:
Filoppos Mondays (6:00-9:00)

6C Monolithic Right now, businesses that utilize Amazon Web Services (AWS) have very limited understanding of the varied resources available to them. While businesses know that they are using specific resource(s) in AWS, they do not have detailed visualization  such as charts, graphs, and other information that could help them effectively utilize all available resources. We aim at developing software that gives businesses the ability to quickly visualize, report, and make decisions off of understanding what their AWS Cloud Usage is and the resources that are available that are not being used.

Supervising Faculty:
Filoppos Vokolos

Stakeholder: Johnson and Johnson, VPCx Infrastructure team (Bob)

Students:
Jason Walsh
Nilesh Vagjiyani
Rohit Bhattacharya
Kristian Linares

Meeting Room:
Filoppos Mondays (6:00-9:00)

7C ChronoCare ChronoCare  is software designed to be used by doctors or nurses in a hospital setting to schedule out the most effective times to deliver medicine to a patient.  This project is focusing exclusively on the treatment of cancer, but will be designed for expansion later on.

Supervising Faculty:
Filoppos Vokolos

Stakeholders:
Dr. McEachron and Kristine Dickenson

Students:
William Takemoto
Alexander R. Swan
Zachary J. Satterly

Meeting Room:
Filoppos Mondays (6:00-9:00)

8C GigaScreen

Interactive Fan engagement is the next frontier of entertainment. While texting and simple smart phone apps provide a modicum of interactivity, existing technology has the potential for much more. Old fashion image shows have been produced for years at large sporting events like the Olympics where individual fans hold up colored cards to create patterns in the stands. By synchronizing cell phones a stadium can be converted into a giant LCD video screen. GigaScreen will require students solving the synchronization problem as well as creating a tool for generating interactive shows and mapping them to seating charts.

Meeting with Filippos

Supervising Faculty:
Filoppos Vokolos

Outside Stakeholder:
Jeff Salvage

Brad DenenbergSeed Philly / Decibly

Meeting Room:
Filoppos Monday (6:00-9:00)

Students:
Robert Vasas (Section Tuesday night)
Alan Gold (Section Tuesday Night)
Peter Liu (Monday 6 - 9)
Sam Marder (Tuesday)
Andrew Scherch (Tuesday Night)

Michael Bonawitz (Tuesday)
Arman Ayrapetyan

1D Indecision

Indecision.net is, at its most basic level, a review site. An idea that has been done many times by many companies and in many more categories. The biggest names in the review industry have undoubtedly become household names: Rotten Tomatoes for movies, Yelp and Zagat for food, and Amazon for miscellaneous product reviews. What all of these website lsack however, is a broader scope of the its review categories. Indecision.net is the one stop shop for anything that anyone could want to review. Furthermore, Indecision.net has a rich oppurtunity to not only provide original content, but aggregate reviews from other sties to create a more comphrehensive “Taste profile”. My plans for Indecision.net would be best described by it’s workflow, and how it addresses certain shortcomings of similar sites that have come before it. It should be noted however that many of these ideas are just that, ideas. Nothing is absolute and nothing is set in stone.

Supervising Faculty:
Jeff Salvage

Students:
Flynn, Brandon
Geraci, Raymond
Grover, Justin
Kryston, Sean
Reeder, Robert
Roberts, Michael
Vail, Bryce
West, Kyle

Meeting Room:
Salvage Tuesdays (6:30-9:30)

2D

Scan Technologies

The purpose of the application is to assist users in tracking their household kitchen inventory.  It will allow a user to view a real time snapshot of their inventory from anywhere via smartphone or internet-enabled tablet. Users will be able to access and manage their inventory in real-time while also benefiting from additional features/plugins/apps/add-ons based on their inventory.  Multiple users will have the ability to access the same inventory if desired.  The interface will be easy to use, intuitive and should resemble and function similarly to other familiar POS systems (grocery store self checkouts, Wawa food ordering system etc.)

 

Supervising Faculty:
Bill Mongan

Stakeholder:
Nick Tsistinas

Meeting Room:
Salvage Tuesdays (6:30-9:30)

Students:

Andrew Murphy arm332@drexel.edu
Clifford Ziegler cjziegler@drexel.edu
Madeline Harnos mch93@drexel.edu
Steve Zarro stevez130@gmail.com (from Hislop)
Ken Koop kkoop64@gmail.com
3D Ultra Team: Programming Purpose: To serve as an educational introductory tool for computer programming targeted towards Middle School Students. Students should be able to solve the logic puzzles presented, however may not be capable of handling beginning programming tutorials. Additionally, the tool can serve as an introductory tool for older persons interested in learning programming concepts.

Description: Ultra Team: Programming is an educational tool which teaches basic programming concepts through game play. Users will solve logic puzzles and as they solve them the programmed code that their instructions would generate is displayed to them. Through this, we hope to help bridge the gap from solving puzzles and learning about programming to writing actual code.

Supervising Faculty:
Jeff Popyack

Meeting Room:
Salvage Tuesdays (6:30-9:30)

Students:

Steven Fox
Ryan Pepley
Michelle Guo
Robert Vasas
Basanta Kharel
Jon Hopkins

4D Gygan Reign A two player strategy game where you get to control your armies with custom paths by drawing directly on the battlefield, manipulating the field in a tactile and intrinsically rewarding way. This will bring RTS gameplay mixed with tower defense elements to a huge audience between the ages of 13 and 35 that has lacked the motivation to overcome the high barrier to entry that traditional RTS games present.

Supervising Faculty:
Stephan Rank

Meeting Room:
Salvage Tuesdays (6:30-9:30)

Students:

Cory Bergquist (Lead)
Ryan Daugherty
Dylan Yates

5D

Self-adaptive MMORPG

Standard MMORPGs are static: the authors handcraft a collection of maps, quests, enemies and NPCs. However, different players might enjoy different types of quests, themes, or story-lines. The goal of this project is to develop machine learning and artificial intelligence techniques to:
1) player modeling: capture and model the behavior of players in the game to predict player actions and preferences using machine learning techniques.
2) content generation: create map and quest generation algorithms that can generate new maps and quests dynamically
3) integration: integrate player modeling and content generation to achieve player-tailored content generation that can generate maps and quests specifically tailored to particular players, to maximize entertainment, engagement and replay value. 

- The techniques are to be implemented over a past senior design project (AYAI), which created a MMORPG platform specifically designed to enable this type of project. AYAI is a 2D MMORPG developed in Scala (backend) and JavaScript (frontend).

 

Supervising Faculty:
Dr. Santiago Ontañón

Interested Students:
Marjorie Bartell, 004
Ben Kos, 004
Christian Benincasa, 004
Rory O'Kane, 001 (Couldn't get into 004)
Kyle Sheehan , 002 (Couldn't get into 004)
Dan Muller, 003 (Couldn't get into 004)
Andrew Gotow

Meeting Room:
Salvage Tuesdays (6:30-9:30)