Past Projects 2012-2013

# Name and Team Logo Description Outside Stakeholder / Supervising Faculty
1 Excavist
Kent Pasquino
Joleen Petroski
Leo Levitt
Imagine Cup

Many times, games simply slap an extra coat of paint of mathematics or language skills onto a simple game and pass it off as educational. But this approach doesn't fully utilize the abilities that video games have in teaching the player mechanics as the player progresses through a game.

The Excavist solves this problem by employing a simple interface for young users to play a game while simultaneously learning skills that are a major part of the Common Core Curriculum. Focusing on combining learning with simple interactions, the player will be able to not only learn how the game itself functions, but also learn valuable math skills, including the addition and subtraction of fractions,division, and finding the Greatest Common Denominator, in the process. The game encourages critical thinking in a time-based environment, allowing for development of math skills to occur over time against different levels of difficulty.

Presentation
Website

Outside Stakeholder:
N/A

Supervising Faculty:
Frank Lee
2

POSConnect

Rayn Christen
Martin Barbella
Taite Hughes
Pradit Mod
Sidhant Garg
Mahamadou Kone

POS Connect

One problem with existing e-commerce applications such as Magento and Shopify,is the difficult task of integrating with Point-Of-Sale (POS) databases. This forces users toseek professional assistance to set-up their web-stores, often times straining their businesses financially. The goal of POS Connect is to aid local businesses in obtaining an online presence. POS Connect enables inexperienced users to setup, use, and modify an online web-store, giving small business owners a simple interface through which to integrate a web-store with Point-Of-Sale at an affordable price. This can be accomplished by implementing a web application and desktop service with a registration feature, further facilitating the web-store development process.

Presentation
Website

Outside Stakeholder:
Seed Philly / Brad Deneberg

Supervising Faculty:
Jeff Salvage
4

WhatUp

Ayush Sobti
Anthony Hurst
John Brodie
Lakshit Dhanda
Noah Black
Damali Martin

WhatUp

WhatUp is a communication tool built for cross-functional, autonomous development teams.It allows for the sharing of ideas, decisions, articles, and more. Following the UNIX philosophy, WhatUp is a small, focused platform where content is king. With a tagging system and publisher-subscriber model, WhatUp provides a platform with very little setup required, and gives users only the information that they request. All of WhatUp's functionality will be accessible via a website, and will also be provided to other tools with a RESTful API. WhatUp is the best parts of email, Twitter, WordPress, and wiki, with setup requiring only one click.

Presentation
Website

Outside Stakeholder:
Josh Daltry, VP of Software Development, eMoney Advisor

Supervising Faculty:
Jeffrey Popyack
3

Harvest Helper!

Quoc Le
Zachary Tahenakos
Matthew Campbell
Aaron Pagano
Thomas Rottinger
James Schulze
Scott Hooper

Harvest Helper

Harvest Helper is the intersection between the computer world and the real world. This projectgives gardeners the ability to remotely analyze their garden and view information about their garden. Harvest Helper is made primarily from an in-ground garden device, a server, and a website.

The in-ground garden device, encased in a custom enclosure, makes use of a Raspberry Pi, an Arduino, and environmental sensors that read data such as temperature and soil humidity from the environment around it. This data is then sent (via a wired or wireless connection) to a server. Users can then view their data and receive notifications about their garden through a website. Additionally, users can use the website to schedule how frequently data is collected from their garden and interact withother users via a discussion forum.

Presentation
Website

Outside Stakeholder:
Seed Philly / Brad Deneberg

Supervising Faculty:
Jeff Salvage
5 Course Scheduler

Joe Nelson
Mike Kovalchik
Nate Fonseka
Ray Selfridge
Basil Nyachogo
Rob Brown
Max Haley
Docket

Docket is a decision support system that allows University administrators to effectively manage departmental resources, resolve scheduling conflicts, and reduce cost associated with scheduling academic courses. Docket’s primary goal is to identify scheduling conflicts and notify users in order to facilitate conflict resolution.

Presentation (loses sound at 18 min)
Website

Outside Stakeholder:
Drexel / Dario Salvucci

Supervising Faculty:
Dario Salvucci

6

iOrtho+

Matt Hinkle
Steven Hershey
Dylan Kenny
Stephen Hansen
Austin Blakeslee
Alexy Thomas

iOrtho

iOrtho+ is your mobile guide for orthopedic information. This application was designed two years ago for rehabilitation professionals, educators, and clinicians by Therapeutic Articulations, LLC. iOrtho+ is a mobile and comprehensive reference for orthopedic Special Tests and joint MobilizationTechniques developed from advanced, evidence-based knowledge andextensive clinical practice.

Scope of the project includes enhancing the architecture to improve the maintainability and usability of the application. Through the use of Amazon's S3 cloud service, the team intends to migrate all data to an external source, thereby allowing an administrator to edit content remotely, enabling a more seamless user experience for customers and educators. The team works in a cross-platform environment, utilizing prior academic and professional experience, to notonly create an administrator-interface program, but also enhance the current mobile applications' feature-set. Therapeutic Articulations will no longer need to release new editions of the applications upon content updates, saving weeks of lag-time from the publishing process.

Presentation
Website

Outside Stakeholder: Dawn Gulick

Supervising Faculty:
Santiago Ontañón

7 SPARC

Anthony Dagostino
Matthew Grossman
Wei-Tin Chang
Stephen Siu
Aradhya Malhotra
Sparc

The current power grid only allows for the simple task of power transmission from power producers to power consumers and is not ‘Smart’. The producers cannotactively notify the consumers of their power usage patterns nor provide them with incentives to save power which would result in financial savings andenvironmental benefits. Additionally, in the case of an emergency situation resulting in a power shortage on the grid, there is no method for automated load balancing to prevent the system from failing. The SPARC project is specifically designed to address all of these issues and will provide dynamic or ‘Smart’ bi-directional communication between the producers and consumers.

Presentation
Website

Outside Stakeholder: To be disclosed shortly

Supervising Faculty: Yuan Fang Cai

8 SocialSieve

Erik Groch
Ben Jann
Ben Carmichael
Tim Higgens

Social Sieve

Social media is quickly becoming one of the worlds most valuable sources of information about anything and everything having to do with public opinion, but combing through this information is too costly and time-consuming for most customers. SocialSieve is a software platform built from the ground up to give customers powerful tools for collection and analysis of social media data. Customers will use our unique web interface to enter the criteria that they’d like to examine, after which SocialSieve will begin to collect relevant information on their topics of interest in real time. Once data has been collected, it can be reviewed in one of three analysis views, which include heat maps, graphs, and simple tables where all of the information about individual social media actions can be viewed and filtered. SocialSieve is designed with an extensible architecture in mind, which means that new social networks and new analyses can be integrated to suit the needs of a rapidly changing market as social media continues to dominate.

Presentation

Website

Outside Stakeholder: Lockheed Martin, Paul Celani

Supervising Faculty:
Bruce Char

9 Flight - The Drexel Ride
Mark Welser
Lou Manco
Zach Thacker
Andrew Cory
Donny Hoang
Flight

ETC Inc.'s The Ride Works recently donated a reconditioned 3-DOF motion platform simulator/ride (XSpeed®) for use in classroom projects and research across Drexel University, with initial interest from Digital Media, ECE, CS, and MechE. The design of the motion capabilities (roll, pitch and heave) allows us to implement various entertainment rides. Two main problems with small simulator rides such as this are their high cost and general inability to involve many people. Consequently, a major goal of the project is to develop a networked, multiplayer game with the assistance of a team of Digital Media students. Up to five non-riders, using iPads, team up in order to stop the riders from going around the playing field and lighting beacons in a friendly game named fLight. A secondary goal is to derive a framework for future developers use to rapidly create new games for the platform.

Drexel Ride

Presentation
Website

Outside Stakeholder: N/A

Supervising Faculty: Paul Diefenbach

10

Flight Sense

Robert Shields
Boris Valerstein
Joshua DiCristo


Aircraft Failure Simulation and Detection

In-flight loss of control is the largest contributor to fatal commercial jet airplane accidents worldwide. One of the principal issues in these accidents involve losing control of aerodynamic control surfaces, and pilots are not required by the Federal Aviation Administration (FAA) to undergo upset recovery training. In addition, pilots have no sense of their aircraft's position in relation to the horizon, which drastically impairs their ability to recover at all. As such, if control surface failure occurs during flight, pilots are ill-equipped to recover the aircraft. Our goal is to develop an application that utilizes simulated environments and a situational awareness model to educate pilots on how to recover from various degrees of control surface failure.

Presentation

 

Outside Stakeholder: N/A

Supervising Faculty:
Dr. B.C. Chang
Dr. Harry Kwatny
Dr. Mishah Salman
Dr. Bruce Char